![]() ![]() ![]() Wrath raids were fucking cancer - except for Ulduar. TBC heroics were fun? Fuck you! Wrath heroics are a snooze fest because casuals cried about being challenged in the "hard mode" dungeons. >let's give the melee class that's pretty much impossible to lock down if played well a fucking teleports-behind-you, a burst prevention skill, and a magic immunity skill >let's give the caster class that's pretty much impervious to melee even more damage, survivability, and kiting power >let's give the healer that can heal while moving and kiting even more instant heals and even more kiting and even more survivability and even more CC And top this off, TBC fucked up class balance by doing things like these: TBC introduced flying mounts, which killed world PvP, introduced arenas which fucked large scale PvP balance, introduced daily quests which caused gold inflation to go through the roof. Heroics were amazing, and the raids had the "right" difficulty, at least during the 2.1 patch and until the ultra mega Sunwell nerf. The only things TBC improved on over vanilla were dungeons and raids. ![]()
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